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The World Below: Buried Treasures

Created by Onyx Path

Pre-Order the next books for the World Below tabletop roleplaying game. Digital delivery means they're tariff-free!

Latest Updates from Our Project:

Sneak a Peek at Next Week
about 2 months ago – Sat, Feb 21, 2026 at 06:28:45 AM

Hello Lightbringers,

We've had some pretty great chapters from The World Below: Delver's Guide shared with us so far, but we've got a big week ahead and lots more to come. Here's a taste of how we'll finish up February...



Crafting

Delvers don’t mine ore, farm weevils, and hack up bug corpses just to have their new wealth gather dust in some treasury — life is short, and you can’t take your riches with you when you die. Dwellers in the World Below gather these materials for a purpose: making useful, valuable, beautiful goods for themselves, their companions, or their settlement. Or so they don’t starve to death. That’s important, too, but outside the scope of this chapter.

What’s inside its scope is a guide to making the categories of equipment listed in The World Below.

Works of Art
The Tools category is versatile enough to cover objects made simply for the pleasure of creating or viewing them: ornaments, or works of art. Use the Artistry Skill instead of Technology for the crafting process, set a difficulty of 0 and let all extra hits define quality. Give such items the Eye-catching tag. Oremap gems and War! Miniatures already do this — but it would be generous to suggest that all works of art are Exceptional, so only add this tag if the artisan has hits to spare.

This chapter introduces the new category of Trade Goods. These are a step above raw materials: cured hides from anthropoid creatures or reptiles, faceted and polished gems, or textiles woven from fungal fibers. Trade Goods include things that are beautiful and ornamental: scrimshawed bone or ivory, clay sculptures, polished stone beads, or War! figurines. Trade goods are not useful items in their own right, but they’re a step above unprocessed harvested material and they’re more valuable in barter exchanges.

The Crafting Process

The existing Kalm Crafting section of The World Below covers the creation of mundane and magical items during the Kalm season. The following systems are more detailed, but they allow characters to craft items during stories, not just during Kalm. The final section of this material adjusts the Kalm Crafting rules to complement this new material.

Crafting new mundane equipment requires:

  • Materials
  • Skills
  • Tools
  • Time

Materials, and the quantities required, are covered in Harvesting. Many materials confer specific tags to equipment fashioned with them: the best artisans either go hunting for the right materials themselves or contract a group of delvers to do it for them.

Except for the specific tags they possess, it’s safe to assume any material (within reason) is suitable to make any type of weapon, armor, or tool. A long blade can be made of polished stone, gemstone, bone, or chitin just as easily as metal. While it’s hard to envisage a blade made from textiles or clay, a little creative alchemy makes it worth considering. What to make an object out of is largely a matter of the player’s aesthetic desires, but the Storyguide has final say on whether a given pairing of material and purpose makes sense.

The Storyguide is, as always, encouraged to use the sourcing of materials for an item as a story hook. “You’re going to need chitin for that armor you want, and the local tunnel locusts’ carapaces split and fracture too easily for your purposes. You’ll need to go further afield…” Players are encouraged to do this, too: tell the Storyguide you want the majestic, jade-colored horns of a specific beetle for your weapon, or that you want to use the same fungal fiber your grandmother worked with for your new cloak.

The Skill involved in crafting is often Technology. A Kaosist or other magician might need Esoterica to work with arcane materials or processes, at the Storyguide’s discretion. Technology pairs with Dexterity for most crafting, with some exceptions:

  • Use Might for forging or other processes where brawn matters.
  • Use Cunning if the artisan is jury rigging a temporary solution (this is temporary: such fixes usually only last for one use of the object, or at most until the end of the session).
  • Use Intellect for complex constructions (such as a Qeobaca Tunneller) or anything that has to be precisely calibrated (like a Moth Ore Polisher or Stratigrapher’s Identifiers).

Base the difficulty on the examples below. This is the difficulty to make the item with one fewer tag than it usually has. For example, a basic pair of chitin gauntlets usually has the Worn and Concealable tags. A crafted pair start with either Worn or Concealable. Gauntlets that don’t have the Worn tag are clumsily made and can be knocked askew or fully knocked off; those that aren’t Concealable are bulky and attention-grabbing, and can’t be mistaken for anything but a weapon.

The artisan can keep working after they hit this basic threshold, adding up to two more tags for 2 hits each. This is an important difference between making and buying items: goods for sale are always of a certain minimum quality. A homemade version might be of lesser quality or greater, depending on the skill and time investment of the artisan.

Note that not every item from the equipment list in The World Below is shown here. The ones that aren’t included have tags that make them magical — and they can’t be made without those tags. Specific weapons within each weapon type (e.g. a Dreamcrafted Fortunate Gemstone Flail) are also magical, because they possess these same tags. See Magical Crafting for which tags this applies to and how to craft items like this.
table

Crafting Difficulties Table
Category         Type    Difficulty
Weapons          Short Blades     1
Weapons          Bludgeons        1
Weapons          Long Blades     2
Weapons          Axes and picks 2
Weapons          Ranged Weapons          2
Weapons          Polearms          3
Weapons          Gauntlets         3
Armor  Face of the Enemy        1
Armor  Tarku Surface Muck     1
Armor  Orydonian Blighted Fur 1
Armor  Arachniida Shell           2
Armor  Padded Fungal Armor   2
Armor  Corrosive Scales           3
Armor  Holy Helm       3
Armor  Hzetik Helm     3
Armor  Inczlinger Weave         3
Armor  Oracastrian Regalia      3
Armor  Steel Bolted Leather     3
Armor  Woven Skin     3
Armor  Chitinous Plate 4
Armor  Gemstone Chain           4
Armor  Madness Mail   4
Armor  Slitherscale      4
Armor  Dreadnaut V     5
Armor  Fossil Dragon Hide       5
Armor  Windward Boots          5
Tools   Alchemical Lab 4
Tools   Climbing Hook 1
Tools   Hunter’s Traps           1
Tools   Kalm Slates      1
Tools   Mud Town Construction Equipment      1
Tools   Crystal City Jeweled Mask        2
Tools   Digger’s Respirator    2
Tools   Gastrovore’s Meal Preparation Set      2
Tools   Guild Mining Kit          2
Tools   Musical Instruments (Drums, Oracastrian Concertinas)   2-3
Tools   Oremap Gems  2
Tools   Spore Filter      2
Tools   Sunfly Lantern 2
Tools   Living Lockpick           3
Tools   Stratigrapher’s Identifiers       3
Tools   War! Miniatures           3

Once an artisan has crafted the item, without tags, they can choose whether to continue. Adding a tag requires an additional 2 hits. Using Crafting Tricks costs the number of hits for that Trick. A mundane item can carry one more tag than the baseline difficulty to create it. Some preexisting example items may be exceptions to this rule, but it’s a good guideline for player characters’ crafting endeavors.

The right tools are essential. An artisan can get by with the bare minimum: a character can craft weapons, armor, or tools using an alchemical lab, guild mining kit, Mud Town construction equipment or similar tools. It isn’t easy — they’re designed to dig out tunnels and identify ores, not sharpen a bone blade — but it works in a pinch. Crafting with suboptimal tools adds +1 difficulty, and the artisan discards all hits above those needed for a successful roll.

A set of portable artisan’s gear suitable for one crafting process — metalwork is different from leatherwork, which is different from bone carving, which is different from gem polishing — is a tool. Characters obtain these tools in the normal ways. Or, of course, they can craft their own; it’s a circular way of doing things, but it allows them to add Enhancements and tags to their tools. Crafting with a set of portable gear adds no bonuses or penalties to rolls.

For the purposes of choosing what type of crafting tools are needed, select the primary material involved. A bronze sword might have a hilt of carved, bejeweled bone, but the task the artisan undertakes is still metalwork.

  • Metals
  • Leather/hide
  • Chitin
  • Bone
  • Clay (and other types of dirt)
  • Stone
  • Gemstones
  • Textiles
  • Alchemical substances

A well-stocked workshop is an artisan’s dream. It requires a stable home and time, though. Creating and stocking a workshop is a new Kalm activity, detailed below. When first created, outfitting a workshop for an additional craft requires one additional Kalm Development action.



Kaotic Retaliations

Storyguides are free to use the below Kaotic Retaliations as alternatives to those found in The World Below.

Minor Kaotic Retaliations Table

  1. Kaotic Void          No Retaliation occurs. You have been spared. Only achievable with powers that enable you to adjust your Retaliation results.
  2. Under the Skin   The caster has small, worm-like creatures under their skin. While painless, the disturbing image causes the caster to suffer +1 difficulty to social actions until they’re removed. 
  3. Deep Winds        Cold winds fill the area. All present suffer the Exposed status effect until they leave the immediate area.
  4. Glittering Kaos    A vein of Kaos rocks reveals itself within sight of one of the caster’s foes.
  5. Fungal Rot           Natural fungus within medium range of the caster rots and becomes unusable.
  6. Nature’s Bane     No animal will willingly get within short range of the caster for the rest of the scene. 
  7. Forgetting Something  The caster forgets a small memory or detail about something decided by the Storyguide (e.g., a fact about a rare fauna, memory of a childhood journey, etc.).
  8. Item Colocation A single piece of the caster’s equipment (chosen by the Storyguide) swaps places with a piece of equipment of equivalent size from someone else within long range.
  9. Minor Makeover           The caster suffers a minor cosmetic change decided by the Storyguide (e.g., eyes/hair change color, height increases/decreases by less than an inch, etc.).
  10. Trust Rewarded           The character within short range with the highest bond to the caster gains 1 Power Advantage on their next physical action. If there is a tie, the characters roll off, with the winner gaining the Advantage.
  11. Foot Fungus      The caster leaves a trail of small fungus behind them for the rest of the scene. Any attempts to track the caster gain 1 Power Advantage.
  12. Mental Fog       The caster’s thoughts become muddled, causing them to suffer a +1 difficulty to mental actions until they next rest. 
  13. Clarity     The caster’s mind is clear, granting them 1 Power Advantage on their next mental action. 
  14. Taste Like Kaos            The caster’s sense of tase is unreliable until their next rest. The Storyguide should describe how things taste until then. 
  15. Lost and…        The caster’s sense of direction is mixed up, causing them to suffer +2 difficulty to actions involving direction or finding things until they next rest. 
  16. Found     The caster finds something small they were looking for or had lost. It should be able to fit in a pouch or pocket and must be worked out with the Storyguide.
  17. Helping Hand   The caster’s left hand (or appendage, for characters without hands) forcefully points toward something useful within long range. 
  18. Life Giver           The caster suffers 1 injury. The nearest character with a bond to the caster heals 1 injury. If they are uninjured, nothing happens.
  19. Life Taker           If the caster is injured, they heal 1 injury and the nearest character with a bond to the caster suffers 1 injury. If the caster is not injured or no one in long range has a bond with them, nothing happens.
  20. Kaotic Blessing The next Kaotic Retaliation the caster suffers this scene is reduced by 1 severity (Major to Moderate, Moderate to Minor, Minor to no Kaotic Retaliation).


Dreaming Behemoth

What an astounding sight! I have never seen this cavern before, and I’ve lived here all my life. What marvelous flora and fauna! This is a treasure trove of resources… what’s that rumbling? Are we moving? Wait, this thing is alive?!

The Dreaming Behemoth is a gigantic undead creature that supports an entire ecosystem of creatures inside it. It hibernates for several Kalms and wakes to move to another area to feed. No one knows what it eats or what it really looks like. Some speculate it is an undead dragon or some sort of gigantic worm, but it’s harder to determine when the creature is buried within stone and silt and the only hint is how it looks from the inside. They only know it moves faster than anything that size rightly should as once it wakes, it moves from one stratum to the next without warning. There is a theory that the body of water running through the middle of the cavern is not outside moisture but a byproduct of the Behemoth’s decomposition. It may mean the Behemoth is also edible.

Template: Horror
Drive: To feed and sleep once more.
Primary Pool: 12 (Clipping Through Passages, Digging, Surviving)
Secondary Pool: 10 (Fighting, Leadership)
Desperation Pool: 6
Enhancement: +2 Authority, +2 Digging, +1 Close Combat
Defense: 4
Integrity: 3
Injuries: 10
Armor: 3 (Magic Resistant, Kaos Forged)
Initiative: 6
Qualities: Consume,Extraordinary Speed, Frightening Presence, Ground Affliction, Malleable, Natural Weapons (Claws: Brutal, Deadly, Piercing), Reanimation (All creatures within must be killed and its own injuries reduced to 0), Stable, Unusual Anatomy (Gigantic, An Entire Ecosystem Exists Within), Vulnerability (Fire)
Antitheses: Beast Master ×2, Consume ×2, Dream Manipulation ×2, Emerge ×1, Spawn ×2 (Arachniida, Fungal Undead), Summon Swarm ×1, Wave of Destruction ×1(Digestive)
Special: Whenever the Behemoth senses it is under attack, a twisted version of its body’s reanimated autoimmune system attacks invaders. If something gets close to its claws, it attacks them, but otherwise it uses its claws to dig.



Again, these are just excerpts from our next three manuscript previews coming Monday, Wednesday, and Friday next week! There's a lot of stuff to cover, and much strangeness ahead!

Remember, we survive best as a group, so please conintue to spread the word and invite others into our circle of light. Spread the word in your social circles and on your social media, and let's see if we can continue on down our Stretch Goal path and hopefully expand the Advent of the Silt adventure for backers!

I'll be back on Monday with our next huge chapter!

POWERS and SORCERIES of the VAST UNDERGROUND [Delver's Guide Manuscript Preview 2]
about 2 months ago – Thu, Feb 19, 2026 at 06:19:31 AM

Hello Lightbringers,

A brief reprieve between storms in my area means it's time to dig deeper into the World Below with the next section from the Delver's Guide draft manuscript. We're going to get more options for our characters, as well as some new tools to add to help our chances for survival in the great test that is The World Below.

First up, though, let's celebrate!

STRETCH GOAL UNLOCKED



ACHIEVED! - At $10,000 in Funding - THE ADVENT OF THE SILT

THE ADVENT OF THE SILT - The team will create a West Marches-style adventure for The World Below, focused on exploration and cave delving. A PDF version of The Advent of Silt will be added as a bonus reward to all backers receiving either the Delver's Guide PDF or the Secrets of Kalm and Kaos PDF as part of their pledge rewards. 

We'll get back to the Advent of the Silt adventure and hopefully expand it before the end, but let's set up our next two Stretch Goals. These may be pretty familiar to frequent Onyx Path supporters. A couple of milestone markers to help us keep our pace and celebrate as we move forward with the project.



At $13,000 in Funding - WORLD BELOW SHIRT ON REDBUBBLE

WORLD BELOW SHIRT DESIGN - A new World Below shirt design will be made available on Onyx Path's Redbubble sore for a limited time only. Backers will be notified when this design becomes available.



At $14,000 in Funding - WORLD BELOW DIGITAL WALLPAPER

WORLD BELOW DIGITAL WALLPAPER - All backers supporting this project will receive a digital wallpaper for their computer desktop featuring artwork from the Delver's Guide or Secrets of Kalm and Kaos books.





Draft Manuscript Previews

Over the course of this campaign, backers will receive the entire current draft manuscript for The World Below: Delver's Guide and The World Below: Secrets of Kalm and Kaos, but it's not going to come to you all in one go. The previews will come out in mangeable sections throughout the campaign. This helps me seem interesting over these 30 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <TWB Buried Treasures Feedback Form>


You can use this Feedback Form to shrea your thoughts directly with the World Below developers and help guide them through the next rounds of development and editing.


Digital and Print-on-Demand Rewards

We know times are hard these days, particularly with rising costs and economic uncertainty, so we’ve designed this crowdfunder to be as painless as possible. We offer a wide variety of digital options for backing, as well as leveraging print-on-demand technology to have physical products printed as close to you as possible to cut down shipping and reduce tariff concerns - and avoid some of the manufacturing delays that have delayed other campaigns.



DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit sorcery, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below this title treatment.



Let's dig deep for Stretch Goals
about 2 months ago – Wed, Feb 18, 2026 at 05:44:35 AM

Hello Lightbringers,

Despite being in a bit of a Kaos Storm at the moment, we all came together to support this project anc achieved our funding target in about 2 hours! Amazing work!

The World Below: Delver's Guide and The World Below: Secrets of Kalm and Kaos have been funded!


We had a minor technical challenge before we launched (our page was stuck in pre-launch build mode) and the long weekend meant the support team couldn't fix it until hours before we were scheduled to go live. And the last night, the BackerKit site became in accessible (along with YouTube and a chunk of other sites) but that got resolved as well.

Much like our characters in The World Below, challenges arise and are dealt with and progress is made and treasure secured. Sometimes in the game that treasure is food for your community, sometimes in our campaign it will be bonus rewards unlocked via Stretch Goal achievement.

So now that we know these two books will indeed get full development and art direction treatment, let's see what we can unlock with ongoing additional support.


As we increase the overall funding and support for the project, we’re able to add additional resources to the project, expand the rewards listed, and add in new offers and opportunities. Each Stretch Goal will have a target that, once reached, will add a project to the reward list for backers of the relevant Pledge Levels. Whenever we achieve a stretch goal, the listing will be updated to reflect the achievement.


At $10,000 in Funding - THE ADVENT OF SILT

THE ADVENT OF SILT - The team will create a West Marches-style adventure for The World Below, focused on exploration and cave delving. A PDF version of The Advent of Silt will be added as a bonus reward to all backers receiving either the Delver's Guide PDF or the Secrets of Kalm and Kaos PDF as part of their pledge rewards.

Each of the books we've funded and will explore in this campaign include new scenarios for players and Storyguides to use when delving into the World Below. With these writers, though, more is better! And here's an opportunity to unlock another scenario with a bit of a different flavor, providing episodes of adventure for your characters.

So please continue to spread the word on your social media and in your social circles and let others know about The World Below and this campaign. As you know, The World Below has it's own flavor and flair and there are many, many potential fans out there who haven't quite discovered what we've got in the darkness here. So let 'em know!


We've got our next section of draft manuscript coming tomorrow, so here's a little sneak peek to get us through the day.

Gem Mastery

This gemstone channels the deathly forces of the Dark, and to the Dark it shall send your spirit.
— Lirx of Hurreth’s Bones, wielder of a deep black opal

Gem Masters possess unearned notoriety. No matter which settlement you visit, the prevailing rumor maintains that members of this Calling hoard magic as dragons hoard gold. The tales go that Gem Masters have the ability to store Syntheses and Sorceries in the ores mined from the World Below, and over time they develop huge troves of this undying power. The World Below’s weaker denizens look upon the Gem Masters jealously, resentment boiling in their veins as they wonder “How could these vurths keep the power to themselves when so many are suffering? Are Gem Masters just greedy monsters eroding our chances of survival?” Well worshipers fan these slanderous flames, as they see Gem Masters as thieves of the Well Liches’ power.

These rumors are unfounded. Terrible circumstances breed paranoia and prejudice, however, and due to many Gem Masters choosing reclusive lives when the majority are struggling, outsiders get the blame. The truth is, Gem Masters do imbue diamonds, agates, and ores, creating icons known as Kaos jewels. They never hoard them, however, because too many Kaos jewels and gems in one place creates a Kaos criticality, triggering rogue portals, storms, and boundless Kaotic Retaliations. 

For their own safety and to assist in the survival and prosperity of their settlements, Gem Masters craft and distribute power jewels, elemental gems, and augmentation ores. Some put high prices on their skills, but a patient guilder need only wait until the market dies down and the number of jewels approaches dangerous levels, at which point they may swoop in to purchase them (using whichever currency, trade, or favor system is preferred) at a lower cost. Other Gem Masters imbue these minerals as a form of service to the community, as a means of protecting their loved ones, or simply because it’s an artistic exercise and fun to do.

The three forms of imbued minerals — power jewels, elemental gems, and augmentation ores — are all highly treasured, making it rare (or bold) for an adventurer to wear theirs brazenly, in vulnerable positions. Many embed them in headwear, armor, or the hilt of a weapon. Others incorporate them into their person (where their biology allows it), though this can result in them becoming ground zero for a Kaotic Retaliation if their presence and body filled with augmentation ore triggers a criticality.


Let's keep it going! Let others know! Read the draft manuscript and send your notes using the feedback form! Post on the Discord! 

And I'll see you tomorrow with some additional options and exciting new stuff for your World Below characters. And let's see if we can't unlock that Stretch Goal over the next week!

Buried Treasures! Buried Secrets! [Delver's Guide Manuscript Preview 1]
2 months ago – Tue, Feb 17, 2026 at 11:06:31 AM

Hello Darkness, my old friend!

And hello Lightbringers! There's no need to be afraid of the dark when we're together! And together, we'll shed some more light on the scary environs that are The World Below!


The World Below corebook covers a lot of ground (or digs deep into the ground, as it were), but you know there's more to find in the fringes of the darkness, and more terrifying threats in the World Below.

Welcome to The World Below: Buried Treasure - two new books further exploring the World Below setting and game. Inside each you'll find not only more options for your characters - new Dawns, Dialectics, and Callings - but new systems for crafting, harvesting, generational play, machinery, beast taming, fishing, and more! Plus each book has a ready-to-run scenario to tread new frightning paths in the dark.

In the most general terms, The Delver’s Guide is a Player's Manual for The World Below while Secrets of Kalm and Kaos is a Storyguide’s Handbook for The World Below. But I think you'll quickly find that both books offer a ton of new material for everyone to use in their World Below games.


My name is James, and I’ll be your Onyx Path Crowdfunding Concierge for this fun new project - The World Below - Buried Treasures, the latest rules options and setting expansions for The World Below tabletop roleplaying game. Including new options, new rules, new systems, and new scenarios plus more! There's a lot of options to add to your World Below game within these pages.
 
I’ll be updating the campaign as we go, sharing the draft mansucript previews, answering questions, and providing support wherever needed as best I can.



I’ll note that I’m not part of the creative team on this project – so I won’t be able to immediately answer some of the more intricate rules or design inquiries – but having me manage this Crowdfunding campaign allows Matthew and the World Below crew to keep their focus on the awesome projects that they’ve got in the works.

That said, feel free to make me your point person for any questions or issues you may have. I'll make sure to dig up answers as quickly as possible and clear up any issues that arise. Mostly, I'm just looking forward to an exciting ride along with all of you on this project.

Our comment section is for all members of this community – united by our shared desire to see this project fund and develop – to cheerlead the project and figure out how best to spread the word about what we’re building here. If you’ve started a thread on whatever social media platform exists today or a Discord conversation about the game or this campaign – let me know about it so we can share that info. If you’ve discussed the game on a blog or podcast, let’s hear about it! If you’ve got funny ideas for social media hashtags, well we can do those too!

I will also be the person who gets to share the updates and previews with you! As noted on the main page and in the pledge descriptions, I also get to share an exciting treat – the draft manuscript previews for each book, so you can start reading the new material immediately! Scroll down to the bottom of this post on the website to see the first BACKERS-ONLY update for a download link.

So, welcome to Crowdfunding by BackerKit! Welcome to a ton of new options for your World Below game! Now let's gather together, share some light, and see what we can uncover on our first day!



Digital and Print-on-Demand Rewards

We know times are hard these days, particularly with rising costs and economic uncertainty, so we’ve designed this crowdfunder to be as painless as possible. We offer a wide variety of digital options for backing, as well as leveraging print-on-demand technology to have physical products printed as close to you as possible to cut down shipping and reduce tariff concerns - and avoid some of the manufacturing delays that have delayed other campaigns.


Creating and fulfilling physical versions this way gets you the best price, fastest delivery, and excellent customer support!

DriveThruRPG's printing partners are located both within in the USA and the UK (and expanding), making shipping cheaper and avoiding the tariffs incurred by international manufacturing and shipping!



Draft Manuscript Previews

Over the course of the next 4 weeks, backers will receive the entire current draft manuscript for The World Below: Delver's Guide and The World Below: Secrets of Kalm and Kaos, but it's not going to come to you all in one go. The previews will come out in mangeable sections throughout the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <TWB Buried Treasures Feedback Form>


You can use this Feedback Form to shrea your thoughts directly with the World Below developers and help guide them through the next rounds of development and editing.


DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit sorcery, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below this title treatment.